home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 22
/
Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
/
Aminet
/
mods
/
wmr
/
WMR.lha
/
wk08.txt
< prev
next >
Wrap
Text File
|
1997-10-21
|
107KB
|
1,877 lines
WMR (Reviews [week #08])
__ __
__ | \ __ ______/ |_
| | | o \ | | | / o | \
|o | | \| o| |o _/ | o\
[]=======| |==| \ |=| |/ | \========[]
[]=======| |==| \ |=| | |\ \=======[]
[]=======| |==| \|=| | |=\ \======[]
:: | | | \ | | | / / ::
:. | | | |\ \| | /| |/ / ::
: | | |/\ | \ | |/ | | / :
| | / \| |\ | | | | /
:. | | / \ | \ | |__| | / .:
:: | |/ \| \_| | |/ :
:: | /\ | | __| |\ ::
[]=======| / \ |=| |==| | \==========[]
[]=======| /| \ |=| |==| | \=========[]
[]=======| /=| |\ |=| |==| | \========[]
|o / | | \ o| |o | | |\ o\(mansooj)
|_/ | o | \_| |__/ | o | \__/
|___| |___|
(Originally compiled and added on December 30, 1996)
(last updated 09.29.97)
-----========================================-----
-----================================================================-----
"King of the Rainforest"
by ToalNkor of RealTech
(16ch IT, 05:14)
(forestki.zip [339K/480K])
[Jungle/Ambient]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Rebriffer 84= 80 70 70 80
Fanta C 81+ 82 83 85 74
MING 77+ 85 60 80 65
Peraphon 69= -- -- -- 80
ESP 68= 73 69 75 74
Mansooj 63= -- -- 65 60
CCerberus 50= 43 53 55 52
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Initially this sounded like a promising module, with its somewhat slow
jungle-ambient opening, but early on, one gets the impression that there's
something a little incongruous between the sounds you hear and the
implication of the song's title.
First off, there are both wave, and I think, wind sounds in here, what the
heck were those supposed to relate in this context? Shouldn't they have
been RAIN and perhaps the subtle calls of jungle fowl and animals (note the
word subtle...)?
Secondly, most people relate rain forests to the Amazon in South
America...and to be fair to ToalNkor, this is a failing of many people not
to recognize the fact that there are rain forests in many locations,
including parts of equatorial Africa. However, the problem stems from the
fact that the song's overall tone seems more inclined towards an Amazonian
mindset, but there are some VERY annoying native style voice samples used
here which are clearly African in origin. Often, mixing ethnic sounds is a
clever move, because it can add effective contrast, but in this case it
destroyed the song as a whole. It wasn't the use of voice samples, which
in this sort of song is perfectly valid, it was the very poor quality and
presentation of those voices. They were far too loud, sounded discordant
and flatly out of context with the underlying music. To me this problem
was so blatant I can hardly believe ToalNkor would sit back and say to
himself, "this is just fine!" Of course, by way of giving a little slack,
in his sampletexts he did mention that the African voices were an
experiment (miserable failure, in my opinion), and that this module was
done in less than 2 hours. He also apparently thinks this is sufficient as
a disclaimer for people not to "take it too seriously." Okay, fine. MY
disclaimer as a reviewer is that it's my obligation to take it seriously.
Frankly, my main response to this attitude is "why the hell did you bother
to release it if you felt it probably wasn't very good?" This
rush-it-out-the-door attitude is responsible for two things: a huge
outflux of pure garbage (this isn't pure garbage, but it does smell some),
and a morass of modules that may otherwise be quite good, but are partially
or completely destroyed by simple composer apathy. The WMR project could
be considered an advocate for the listeners by taking this sort of laziness
and slapping a scarlet letter on its chest for all to avoid. Or to be more
kind, for all to be aware of before potentially wasting one's time.
Now all this aside, the remainder of the module was pretty good. There
wasn't a lot to it, as if it served as a foundation for those horrible
voice samples, but it had a good junglish rhythm and was pleasant
overall...but only in its own context. A tempo increase about two-thirds
through was well placed and effective as things were beginning to drag, and
the voice samples, already grating, were becoming intolerable. Perhaps
without the voice samples I would consider this worthy of something more
than "pretty good," but with appropriate voice samples, appropriately
placed and appropriately used, this could easily have easily been presented
far better than it did.
/----------------------------------------------------\
)-------------------------========[ ESP ]========-------------------------(
\----------------------------------------------------/
This sounds a little out of control at times, which is a shame, because
it's an entertaining piece otherwise. It begins and continues with a
sample of the roaring sea, foamy breakers washing up a steep beach, and
this does sound pretty good. Far too lo-fi, though, because after a while
(particularly noticeable when the main parts of the track are also
present), the waves sound far too insistant, rough and crackly. A smooth
washing sound would be far easier on the ears, and, I think, would be far
more in keeping with the lush atmosphere which ToakNkor tries (and succeeds
at times) to create. The rain sample could be equally criticised: too
harsh, too much like static, not organic or individual enough for rain.
The title is aptly chosen, for the lush tropical greenery of the living
rainforest is indeed an image which is summoned. There's a good, almost
pizzicato, pitter-patter effect employed for parts of it when the rest of
the noise gets too prominent. This effect creates a sound which is
reminiscent of heavy raindrops escaping from leaves, and superbly
reinforces the theme. Respect is due to ToakNkor for having the guts to
sample his own voice, it does sound decent at times, but unfortunately, the
off-timing which manifests itself when the vocal samples are pitched up or
down does spoil the effect, and it is quite plain that the samples are not
professional. Nevertheless, really quite cool.
It really starts moving with a big beat about three and a half minutes into
the track, and this gives it a new lease on life. The water sounds which
were really getting too much to bear, lose some of their insistance
(unhappily, it does return later) and intrusiveness, the track taking on a
far more uplifting feel.
The ending is a disappointment, it just kind of fades out uneasily, just as
it was really beginning to fizz. On the whole, more level control is
needed.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
Question: What does the sea crashing against the shore have in common with
a rain forest? Answer: nothing (errm, as far as I know). That's how this
track starts but, fortunately, it gets better.
This is a clever track in its own way, combining a nice jungle sound, with
'African'? voices which creates a suitable atmosphere. But, like all
'vocal' tracks, when the pitch of the voice alters, the timing changes too,
which just sounds a little odd. Naturally, some of the voiced phrases
either do not complete, or are simply dragged out too long. The only way
round this problem is to sample at a different pitch, which adds to the
size of the track, so sometimes this isn't an option. However, in this
case, maybe the author could have dropped the sea crashing on the shore in
favour of another voice sample (or two) at a different pitch, thus
improving the vocal timing? Bitchin' aside, I'd guess from the text in the
samples that the voice used is that of the author and you have to admire
that!
Progressionwise, it works very well. I loved the change towards the middle
of the track, where the tempo increases whilst subtle instrument placement
changes and fadeins take place simultaneously; very smooth and quite
original.
Instruments used are as you might expect with a track with 'jungle' in the
title: bongos, flutes and woody instruments, but also some well mixed
electronic, flanging sounds, which I always find interesting. The
Bongos/percussion are played very well right throughout, creating almost
two tunes in one; indeed all the instruments are handled confidently.
Maybe this track _might_ have been better without the vocals? I feel that
without the timing inaccuracies introduced by the neccessary pitching of
the voice this could have been quite an outstanding piece of work. Even
so, it's quite refreshing and may be worth a download.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
The track starts with some very gratifying seashore sounds, and then heads
straight into a long, drum driven intro sequence that makes full use of
IT's stereo facilities. Good start, I scribbled into my WMR Reviewer's
Complimentary Notebook, I hope it stays like this. It does indeed, and
then some, or rather, it gets even better. The sounds used throughout were
excellent choices, although the "flute" sound (which I loved) tended to
break up a little when I tried to do anything else in Windoze.
There are a lot of extremes of panning in the mix, and although it mainly
worked I found it grating after awhile, probably because I prefer the mix
to *breathe* and move about a lot more than it did. The African vocals
sounded as if they were homemade, but not too bad for all that, and seemed
to fit into the track well enough.
The music itself didn't really do a lot for me, all a bit to epic for my
liking, but there again I'm a weird cuss like that. Real good effort,
though, and well worth downloading for something slightly off the beaten
track.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
I'm not sure I've heard anything quite like this before. The song has a
definite tribal feel to it, mainly from the drums and the use of certain
vocal samples. It also feels somewhat ambient, and these particular bits
are very smooth. The samples used are of a very good quality also, and it
is good that the speech samples do not make the module exceedingly large.
I'm not really sure if I can recommend this one based on previous
experience, but if you, as a listener, react well to music that's a bit
divergent from the norm, then by all means get this module and try it.
Don't try playing this through Cubic 1.7 with the IT loader...it does not
react too well. It sounds as if the music has been put through the wringer
and then had a heap of white noise added.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
Seems like a better name for this song would have been "King of the
Seashore"--I think it's way too "whooshy" to relate a rain forest setting.
Also, correct me if I'm wrong, but aren't the rain forest areas in South
America, not Africa? This song uses several African voices which seem out
of place to me. While I'm on that...the voices are poorly synchronized
with the music, and they detract from the overall sound. This isn't a
terrible song, but it's not very good, either. It DEFINITELY doesn't take
advantage of the IT format. This is a classic example of using as many
channels as possible to no apparent musical end. The song could have been
done in 8 channels.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Okay, here's the short version: nice concept and composition with a few
major technical bloopers. And the long one: a total lack of panning or at
least a channel neutralisation is annoying, but if I don't care about that
part, the idea behind this mod is simply great. The vocals sound very
homemade, but that doesn't stop me from hearing the chanting of an old
tribal chief somewhere in front of a bonfire out there in the bushes. Nice
congas and a nifty flute too.
-----================================================================-----
"Endless Heaven"
by Karsten Koch
(20ch S3M, 03:05)
(im_heavn.zip [232K/395K])
[Dreamy/Soft Rock]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Fanta C 100+100 100 100 100
Peraphon 91+ -- -- -- 85
Mansooj 89+ 75 -- 80 88
TheKid 80+ 80 80 70 70
MING 72+ 65 90 70 80
CCerberus 67= 70 70 61 78
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
What we have here is a very pretty soft rock song with a lot of character.
It might be a little too sugary for people who are locked into the
techno/rave/etc. mold, but to me, as one who likes melody and dreamy style
synths and such, I must say this is a creation that bears the marks of an
expert hand.
Karsten floored me with his cover version of Jarre's Chronologie Part IV,
which to this date, still represents the single best cover piece I've ever
heard come from my computer (and I've heard legions of them by now). It's
also one of the best modules I've ever heard, period...but, this isn't that
module. However, this one also represents the high quality that Karsten
routinely aspires to. All samples are perfectly harmonized; the relative
volumes are balanced; each sample does its part to further the emotion of
the song (angelic choir, sweet bell tones, clear low-tone synths, excellent
percussion...); nothing seems out of place...it just drips with skill.
There's a lot of imagery involved with this, ultimately, somewhat simply
constructed song. You get a sort of cloudy, weightless feel along with an
upbeat triumphant emotion. This would serve as a good tonic for people in
a foul mood. I can't imagine someone not lightening up and calming down
after hearing this song (of course, there are a lot of naturally dark
spirited people in the world who don't react well at all to anything with
positive emotions...).
One more to add to my sadly small assortment of KK modules. I think the
bottom line is that I flat out love Karsten's work, partly because he usually
hits an emotional spot in me, and partly because his output is so
consistently polished and classy. Endless Heaven is just another in a
litany of such gems from this German maestro, get this one, and hunt down
anything else he's blessed with life--this particular example is great, but
there's even better to be had....
--- References ---
Jarre:CHRONOLOGIE P4 by Karsten Koch ([download])
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
I'm sorry, but I just _love_ anything by Karsten and this track is no
exception. I've had this one for yonks; it still get's played at least
three or four times a week. So now you're thinking this is a completely
biased review, and therefore not worth the effort. Hopefully, I will
explain the reasoning behind why I love this track. To the review already!
This is simplicity incarnate. Really, I have slagged off so many tracks
for picking on a melody and repeating it over and over ad nauseum. And do
you know what? That is _exactly_ what this track does. The difference
here is that the melody seems completely designed just for that purpose,
which is why, in this case, it works. Not only does it work, but it works
fantastically.
The second reason it works so well is because the production and
composition style also suits the melody to a tee. Karsten seems to
instinctively know how to orchestrate around a melody to produce the
perfect result. The final reason this track works so well is because
Karsten simply puts so much energy and professionalism into the track.
Each and every repetition of the melody is different. He has literally
used every trick in the book. There are little FX samples, multisampled
voice choirs, seagulls, key changes, little spot instruments, tempo changes
and more. All this coupled with a real catchy melody results in a true
winner, as far as I'm concerned.
Thus, at first sight, it appears quite simple but after listening to the
track a few times you will realise that you are actually listening to quite
a masterpiece. As with all great tracks (and make no mistake, this is),
it's a case of making something quite complicated appear and sound simple.
Just listen to the string section about halfway through and you'll,
hopefully, see what I mean. Alternatively, listen to the bass and
percussion.
True music. True orchestration. Download.
/----------------------------------------------------\
)-----------------------========[ Peraphon ]========----------------------(
\----------------------------------------------------/
This piece of music is, in a word, fantastic. I can only describe it as a
kind of heavy atmospheric with a somewhat spacey feel to it. The song is
full of vibrance and energy, which makes me, as a listener, feel full of
enthusiasm about this piece. 20 channels are used here, which may seem
slightly extreme to some, but I guarantee that all channels get a thorough
workout in this song. The composer has made almost full use of all
resources available. The samples used are of a high quality, and fit the
ideology and purpose of the song perfectly. Notable are the background
samples; at all times, they complement the song and do not interfere with
or overpower the foreground set. Perhaps the best of the background
samples is what sounds like an angelic choir; excellent. The percussion
could have done with a bit more variation, but this is a very minor point
in an overall sense. Some of the loop points in the samples are a bit
dicey too, but are hardly noticeable. Never boring, this song is
definitely a must. Yet another to add to the collection!
/----------------------------------------------------\
)-----------------------========[ TheKid ]========------------------------(
\----------------------------------------------------/
Gee, I think I have heard this song before. Was it Kitaro, Yanni, or that
french guy, Jarre? It is amazing how close this module came to perfectly
capturing that New Age/Techno sound. Take a repetitive, synthy bass and
add a generic drum machine beat. Then lay some happy major chords down and
a synthy twinkle-fairy melody, and you have a New Age Synth song. Hey,
don't take this the wrong way, that formula is EXACTLY how it is supposed
to be for this type of music, and it works! This style is not supposed to
stand out with an "in your face" attitude, it just has to be cohesive, and
it is.
The 16 tracks and massive swapping from the fills does lower the overall
volume, but at least the samples were clear enough that pumping my amp up
did not add any unnecessary noise. Karsten Koch has done the job of making
a mod NOT sound like a module. There are no errors that can be attributed
to the fact that this is a music module done on a computer. You will not
find any timing loops, sample cut-offs, or poor fades. You will, however,
find a good stereo mix and quality samples.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Mr. Koch has once again proved that he has one extraordinary skill, and
lacks another one totally. The weave of sounds and harmonies are nothing
but perfect, and the result is very beautiful and very enjoyable--for about
twenty seconds. Then he fails totally in building on it something more
lasting and interesting. It just keeps going and going, the same notes and
the same loops over and over, with hardly any distinguishable variations.
To make a long story short, this is the most beautiful of all the boring
songs I've ever heard.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
Hmm...this is difficult to explain. This song has a very COMMERCIAL sound
to it. It sounds like it would make excellent background music for a game,
or perhaps a "flying scene" in a fantasy movie. There's good coverage of
all frequency ranges, and the panning distribution is great. I'm not a
HUGE fan of this sort of music, but I would have to say it is good overall.
-----================================================================-----
"This E's For Me"
by Schizoid
(13ch S3M, 08:21)
(jbthis_e.zip [182K/363K])
[House/Acid]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
CCerberus 82= 79 88 91 84
Ka'PQat 80+ 80 90 60 95
Skullsaw 75+ 70 80 70 75
ChroMix 74+ 79 80 84 57
Mansooj 72= -- -- 60 75
MING 61+ 52 62 67 67
Rebriffer 60+ 60 65 60 70
/----------------------------------------------------\
)-----------------------========[ Ka'PQat ]========-----------------------(
\----------------------------------------------------/
This module is a very mellow, sorta trancey acid-house tune that mainly
uses those rounded-buzz samples, in this case, very wet and juicy-sounding
ones. It begins with them in the bass register, where they sound very warm
and velvety, with a precision, crystal-clear house beat. The bass line
reminds me of the AdLib music that plays in the game Tubes, a feel of mild
or slightly humorous, self-conscious dark but warm intrigue. Then in the
higher register, a precision-syncopated 5-note tune very reminiscent of old
Depeche Mode (DM) is overlaid, and more DM feel is added by a sample
sounding like a cross between a bounce-bowed cello and blowing on a bottle,
stiffly pecking on minor 3rds. Chords of a muffled, soft and throaty house
organ add more punch and ricochet.
Minor variations on this theme continue with no repetition of patterns, it
builds a little with the pluck/bottle sound doing a solo of tongue-rolling
retrigs at octaves, then it collapses to just bass and percussion. Synth
strings fade in, also adding to the DM-ness of the tune. Then they begin
to arpeggiate noisily, kinda like an old demo tune, and they are a bit out
of tune on the flat side. Once again, it collapses to bass only, with a
hissing cymbal joining the rhythm, and this time the bass line takes on a
more ominous and gothic tone, the arpeggiating strings fade back in, then
jump to the foreground purposely detuned to give a little more wild-haired
touch. This continues with various elements fading slowly in and out.
The strings end on a note wavering and bending downward as it fades out,
the organ punch returns, and there is a nice moment where the syncopation
of the organ with the round buzzy bass coming out from muffled to hard
gives a moment of more rolling fluid, unfolding,
snake-rising-out-of-the-darkness feel. A retrigging snare fades in, then
all the previous elements except the strings begin to return, building the
complexity, the pluck/bottle sound goes to a higher register, now seeming
more to be an instrument plucked by human fingers, to an unusual and
intriguing rhythm and tone. A ride cymbal and more percussion elements
build a bit of tension into this laidback piece, and the mellow, wet, buzzy
sounds syncopate away in 3- and 4-part harmony echoing the organ.
Then, one by one, the elements fall away until just one soft buzz is left
bouncing on one note for a few seconds, then it abruptly ends. This would
have been perfectly satisfying if it had ended echoing, but the sound just
abruptly cuts off. Minor goof, it sounds like.
I notice in the above description I rarely mention percussion. It is, in
many ways, almost unnoticeable because it is so perfectly done. Once you
start listening to it, you do notice a lot of variations and tricks that
are used to greatly enhance the other effects, without which they would not
have been able to convey the feel that they do. I would not call this
piece terribly original, but there is a lot of originality simply in the
absolutely impeccable tracking, and certain elements you almost don't
notice on the first listen I have never heard anywhere else. It is in a
well-worn style, but I guess, makes itself subtly original in things such
as the exact tone qualities of its samples...like an old song sung by
someone with a bit of an unusual (yet beautiful) voice.
Very good musicianship in the cohesive flow and sound dynamics of the
piece. One strange thing about it is that on the first listen, even though
no 2 patterns are exactly alike, it seems rather monotonous and
long-winded. But once you have heard the whole piece and the direction
it's going, especially the last half, which is not monotonous at all, it
then doesn't seem that way on the second listen.
/----------------------------------------------------\
)-----------------------========[ ChroMix ]========-----------------------(
\----------------------------------------------------/
When I first heard this song, I didn't like it, but now that I've heard it
a few times, it's kind of grown on me. There are some good things about it
that I really like, and some things that really bother me about it.
The song is basically a collection of movements, which, despite being of
almost completely different styles, are all strangely related. The first
is a distasteful little acid/swing kind of thing that really would have
been better with some other nicer samples. The acid samples used are
terrible, but underneath you can kind of hear a really cool melody develop,
which also would have sounded better had he been more choosy about his
instruments.
Next comes a rather nice house sounding movement using some house-organ
sounding chords that really work well, and are a strong basis for the
movement. After that enters some cool demo-esque synths that have a rather
cool build up, but nothing much at the other end--very disappointing. The
song is filled with stuff like that. Schizoid's development techniques are
cool, but could really use some tweaking in various places. There are
still other movements after that, but they aren't quite as clear-cut, so I
won't go into them.
The ending is kind of cool where elements from all of the movements combine
to form a sort of off-the-wall "movement reunion," creating a sense of
finality that the song needed.
A very original piece. It's good to note that the author appears to be
staying true to the style of music that he loves. However, his sample
choice and overall development really brought the song down. Altogether,
though, it's nicely done.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Schizoid is yet another artist who writes a special note to humble MOD
reviewers like yours truly, asking us to be nice and not put people off
downloading the track. Honest, what is the point of reviewing otherwise?
We at WMR pride ourselves in being as fair and straighforward as possible
in our reviewing procedures but, let's face it, a dog track is a dog track.
Let's get one thing straight, we *all* release this material for ourselves,
it's our own egos that demand that they be treated fairly. Fact of the
matter is, as many people are going to hate your track as like it, so it's
just something we all have to come to terms with. It's part of the cost of
releasing your own material in any form.
Uh oh, is this going to be a slice-'em, dice-'em exercise, you may ask?
Well, Schizoid narrowly avoids the ultimate bloodletting, but only just.
The track is propelled by some neat percussion touches, especially a
hi-hat/clap combination that works real well. Synths burble along nicely,
moving the track towards what I expect should be the track proper. It
doesn't quite resolve itself, so I experienced a sense of "Okay, where's
the hook then?" After a third of the tune had gone by, it became apparent
that it doesn't have such a thing, unless, of course, you like extended
rave/dancey type exercises. Even that doesn't always work because I wanted
the samples to be several degrees more solid than the samples used in this
track--the tune certainly demands it.
In summary, this isn't as bad as I'm painting it. Sure, it has some
niggles, but if you happen to like extended rave tracks then this may be
right up your subwoofer. The samples, particularly, are bright, well
defined and well placed. For this reviewer, however, I would have
preferred samples with a little more 'toughness' in them. Still, not a bad
effort, but not one I'd want to listen to a million times...
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
House with a sprinkling of acid is what I hear in This E's For Me. It's
all quite routine but well executed with some nice touches here and there.
The usual suspects are present, namely simple bassdrum, fluttery hihats,
clap and organ stabs. Twitchy acid synths pepper things up throughout as
well as some very tasty percussion flourishes. Included is an impressive
breakdown where a ride cymbal is thrown in and an ethnic percussion sample
does a bit of a solo.
What kind of brings the mod down for me is the melodic synth parts that are
introduced about halfway through. Luckily, a nice change in the bassline
is introduced for a change. There's some nice coding in here including a
lot of volume slides, rapid retriggering and some echo type effects.
Well, there's nothing all that new here but what there is is executed very
well. Extra points for the excellent drum parts--a lot of variety instead
of the usual endless thumping. As far as the samples go, their quality is
just fine, though they're not all that fresh. Yeah, go ahead and give
This E's For Me a spin if house is your thing.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Okay, okay, okay, it has a nice, twisty sound, a simple but good rhythm and
a kind of an attitude, but must it go on like that forever? The first ten
patterns or so are great, but then it just seems to be eating time, trying
to come up with lame excuses for continuing. Throw in a new sound, play it
for ten seconds, then switch it for another sound. And on and on and
on.... Some parts here 'n' there are really good, but couldn't Schizoid
skip all the looong trips between them? One thing's for sure, though,
judging by the attitude of the song and the included text, I get the
feeling that it's made by someone who isn't schizoid, but rather someone
who knows what he wants. The problem is that I can't quite figure out what
that is.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Is Ecstasy a form of acid? I think so, eh? The title is appropriate then.
You get hit with acid from all sides for the early part of this module.
There's also a definite house overtone which I rarely care for, and
fortunately, that part doesn't last too long. Instead, it climbs into a
more appealing acid/techno style sequence accompanied by some synthwork.
The house bits resume somewhere after this part but are less distracting by
then. All parts taken together provide a pretty good result. Not a great
deal of originality, but it is wholly listenable, albeit a bit long for
this sort of music...though this does have a smidgeon of trance-jungle feel
to it as well, so perhaps it's not...you decide.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
Let me start off by saying that right smack in the middle of this song is
one of the coolest synth interludes I think I've ever heard in a module.
That aside, the song has lots of other strong points, not the least of
which are the really interesting samples. There was enough variety in the
song to actually keep me actively engaged in listening to it the whole time
(which is difficult for music of this sort to do!). Overall, the song has
a genuinely UNIQUE sound, and that's something I really appreciate in
music. It also sounds dark at times, which is another thing I find
attractive.
-----================================================================-----
"Hypnosis"
by Kotivalo
(16ch XM, 03:06)
(koti_02.zip [346K/613K])
[Light Rock/Demo]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
WolfSong 72+ 77 60 72 79
Mansooj 72= -- -- 60 70
Peraphon 73+ -- -- -- 60
CCerberus 68+ 74 59 66 50
MING 55= 60 65 30 50
Skullsaw 50- 60 50 35 85
Fanta C 45+ 65 63 50 68
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
With a name like "Hypnosis" I was half expecting something boring with some
kind of sound that was supposed to have a hypnotic-like effect. I'm glad I
was wrong.
No folks, this is an actual song with actual music in it. Realizing that
that isn't necessarily saying much, I should add that it is a good song
with good music.
The thing that struck me immediately was the sound itself. The samples,
while not of slightly more than dissapointing quality, seem to compliment
each other very well. I'm particularly fond of the bass samples here. It
is sometimes difficult to get a bass sound that can have enough high end
overtones to be distinctive and yet have enough body to fill the low area
and hold the chords nicely. Whether the composer ripped the sounds or made
them himself, this is a good example of a bass end that covers everything.
Actually, the instruments seem to fill out the song very well. There is a
perfect balance of highs and lows, background and foreground, the main
result being that everything can be heard very clearly and it just plain
sounds good.
The song itself seems to be a bit dancey as well as hinted with rock. In
some areas, it seems that some rock techniques are used, but with sounds
you might hear in a dance song. The chords are dynamic and are great for
supporting a melody, which they do...and a catchy one at that. On a catchy
scale of 1 (forgot it already) to 10 (it's even playing in your dreams),
I'd say it's somewhere around an 8. Actually, there are a few different
melodies here, each with their own main instrument and theme, and all are
quite nice. Why do I call them melodies instead of solos? A solo is an
obviously instrument-based line of notes that form the focal point and are
what the chords support. There are a lot of slides, textures and effects
that are caused by hands or breath, and the notes are usually faster and
have a good bit of a "show-off" factor. A melody (at least in my
definition) is almost the same thing only it doesn't have all the effects
and quickness, and actually is something that you could be filled instead
by a voice singing lyrics. What does all this mean? I have no idea, but
either way the melodies were a pleasure to listen to and were very much a
part of the song rather than being something that might seem to have been
an afterthought.
Speaking of effects, I think that's the low point of this song. There
could have been quite a bit of improvement to the melodies and the overall
sound if some carefully placed effects had been put in. As it is, it might
as well be in mono--there were no panning effects that I could hear.
Perhaps adding some vibrato or volume effects to some of the sounds would
have added some character and a bit of excitement. From what I can tell
(and I could be wrong, of course), this composer has been a musician much
longer than he's been a tracker.
Overall, I thought this was a good song. It has its little pitfalls but
they might not even be noticed by someone who's not hunting for something
to pick on. Thumbs up on this one.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
Well, it starts great, and you think you're going to get something
good...you don't. You're kept waiting for the big "break" which never
comes.
On the plus side, it's reasonably well put together, and there's nothing
wrong with the samples (as you would expect for this format), but on the
other hand, it's a simple melody extended through some 3 minutes via a
series of key changes. I found it got boring after some 27 seconds, and
after about 45 you've heard the whole thing barring some effects
samples.
I think the basic problem is that there doesn't appear to have been any
"work" put into this. The melodic structure is underdeveloped; the drum
pattern seems to be straight out of an early 80's drum machine (as is the
bass line); the synth "horns" are about as original as electrosynth horns
can be in the 90's (i.e. not very original at all).
It just didn't do much for me.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Welcome to the '80s. All of the sounds from that synth-crazed decade can
be found right here in Hypnosis. Yes, hear the Simmons toms go "dyew dyew
dyew." Hear the Juno 6 arpeggiator as it spits out a stream of sixteenth
notes. Revel in the glory of simple chord changes played by impeccably
sampled synths and a drum machine.
Seriously, this could be the backing track for an ABC or Frankie Goes To
Hollywood song. It certainly is an upbeat little number with familiar
progressions and sounds. There's nothing to shock or surprise a listener,
it's all very safe. This module is well crafted in all ways. The samples
are very clean with a full bodied sound. The arrangement is precise and
orchestrated with taste. The big problem here is that this music sounds
dated. It's not bad by any means, it's just not all that inspired; still,
I think there's a certain charm about it.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Not bad at all, it just didn't seem to have a kick to it. It moves along
well, and is a mostly demoish tune with some light rock influence. For
whatever reason, I can't find a lot to comment about, good or bad. Many of
the samples seemed familiar...as if ripped from some of the better old
Amiga 4-channelers. Although this isn't really a down point, as the
samples aren't inherently bad, a selection of newer, higher quality samples
would have improved the presentation if not the composition. In general
this is a good solid bit of module music, but it doesn't stand out from
most of the somewhat above average stock. I suppose the most appropriate
terminology to use would be "pretty good."
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This song is pretty good. I found that I had to turn the volume up on my
soundcard though, because the sound volume was a bit too low. It may be
that the composer was trying to achieve a quiet effect, but the song itself
doesn't really seem to fit being quite so quiet. I don't know how to
categorise the style, but I would call it a light rock piece...nothing else
seems to fit. There seems to be an adequate amount of changes throughout
the song to keep it interesting. The samples are not too bad, but the low
sample volume led to a bit of breakup in the lower frequencies. All in
all, this is a good, solid piece of composing that is worth a listen.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This song had many of the same strengths as the old 4-channel MODs: a
pleasant theme, an engaging rhythm and simple sound. However, it is from
that same "simple sound" that the song suffers the most. I feel that the
song sounded a bit underdeveloped on the sample side of the story...like
the samples were actually old rips from 4-channel MODs. That's not really
BAD in and of itself, but if I have to complain, that's my complaint. ;)
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Basic; very basic demo material. Simple, yet effective drumming. Quite
complex and effective background. Very simple and not at all effective
melody. This is just yet another, although well-tracked, tune that passes
by without a trace. Give me a day, and I won't ever remember what it was
called, and even less what it sounded like. Minor hint: use it in a demo,
and it might be worth listening to.
-----================================================================-----
"Crimson Eyes"
by Pariah of V.S.L.
(14ch XM, 03:47)
(p-crimsn.zip [217K/467K])
[Rock]
If you haven't heard it yet, it's a rock song. I'm not a rocker (no
offense to those who are) yet I appreciate and respect all forms of music.
Most of my inspiration came from Aahz The Demon's [CARCASS] song
"Daydream" which is a rockish type of song with wild solo work, and a hard
driving feel...so all due respect to Aahz. [Pariah]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Peraphon 87+ -- -- -- 65
CCerberus 83+ 90 88 89 46
Mansooj 83+ -- -- 75 73
MING 83= 85 60 75 75
Fanta C 78+ 80 80 82 70
WolfSong 76+ 88 80 79 63
FrizFry 65+ 76 68 71 25
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
Here we have a heavy metal song that's both a triumph and a tragedy. It
has everything that metal fans need (except for vocals, of course) from a
very articulate drum performance to crunching guitar riffs and bass
characterizations. The composition is pure metal and very deeply thought
out, weaving in and out of heavy, head slamming drives and spacious, bridge
like rests. The composer kept the energy up throughout almost all of the
song, leading right from one arrangement to the next with ease and style.
Solos were smoothly executed with the use of portamento and volume effects,
and the balance of the song, as far as volume and panning was concerned,
just right. It wouldn't surprise me in the least if Pariah has had a lot
of experience with a real metal band. The whole construction of the song
has an experienced flow that you just can't get working exclusively with a
tracker.
That was the triumph. If you've read some of my other reviews you might
have guessed already that the tragedy is...yup, the guitar samples. I've
said it before and I'll say it again: it's nearly *impossible* to make a
sampled guitar sound anywhere near decent. Because of the make up of the
electric guitar sound, it cannot be sped up or slowed down without it
coming out sounding manipulated and very fake. So unless a composer is
planning on using the guitar samples at the exact same speed it was
recorded, you can count on it sounding nasty. Unfortunately, this is not
what the composer had in mind. In fact, he deviated the guitar samples
from their original recorded speed by whole octaves at times. Now others
might not share my opinion, but for me this lowered the enjoyability of the
piece by a great bit. Had the guitars sounded more natural this might have
been among the best heavy metal modules I've ever heard.
However, if you find that this doesn't bother you then definitely go and
get this one. Almost every other aspect besides the guitar was put
together very nicely, and I have to admit that I like it quite a bit
despite the guitar problem.
/----------------------------------------------------\
)----------------------========[ FrizFry ]========------------------------(
\----------------------------------------------------/
From the start, it's obvious that this is a serious rock song. Not quite
metal, but definitely hard rock. From the excellent leads to the generic
rock rhythm, this tune is pure ROCK. The use of the solo guitar in the
song is extensive, and in most cases is used effectively. The drum work,
however, needs a little polishing. I think this is more because of the
LOUSY drum samples Pariah used. They are, quite frankly, crap. From a
high pitched, fake sounding snare drum to a computer generated-sounding
bass drum.
As a matter of fact, the whole song suffers from a mean case of bad
samples. In his sampletexts the author said he was trying to make the song
sound as real as possible--I'm sorry, he didn't succeed with those samples.
The rhythm guitar is very weak, sounding computer generated and downright
out of place. The lead solo guitar, while sounding VERY computer
generated, actually sounded good at times...but at other times also sounded
out of place. If this song had some GOOD samples, it would have been twice
the song it is.
Overall, I would recommend this song to anyone who likes hard rock because
there's a shortage of quality hard rock/metal tunes out there and this one,
while the samples lack, is a good example of how to TRACK a rock tune, but
it's also a perfect example of a good composer's song going south because
of bad samples.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
Okay, let me come straight out with this: it's quite good, but it would've
been excellent with a little more work. Pariah does easily manage to
infuse variation throughout the whole piece, which is a creditable
achievement with this type of rock/metal style. There's classic drum work,
well thought out harmonies, a reasonable melody and a full sound stage.
On the down side, I have two minor complaints. First, the lead sample gets
slightly monotonous about halfway through the track. Very Rick Wakeman
rather than Lead Fender. Secondly, I feel another "rhythm" sample
should've been taken "further up the neck." Don't get me wrong, I
struggled to find any problems, but I can't help wondering why these rather
obvious "faults" weren't fixed before release?
Worth the modem time? Yes, but you'll need 300 watts to appreciate it. :-)
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Hey, Pariah is right when in his accompanying text he says his lead guitar
sample sounds like a synth. In a way this is sort of an interesting
effect, but it's still essentially ineffective in helping to convey the
rocking nature of the song (it dulls the rock edge as most synth sounds
would). Even so, there's some very good music here, and Pariah manages
some interesting percussion moves to jumble things up and infuse more life
into the piece. Pariah says he tried to give it a live feel...well, I
don't think he managed it. The synthy lead guitar is definitely the most
detracting point here, since it has the usual sub-echo ring to it that
makes it sound like the "live" band is in a ten by ten recording room.
/----------------------------------------------------\
)-----------------------========[ Peraphon ]========----------------------(
\----------------------------------------------------/
I love this! This song is great! It's been a fair while since I've heard
a metal piece that matches the calibre of this one. The construction of
the guitar is very good indeed, and very realistic. The percussion is
pretty good also, but I think it's let down slightly by a cymbal sample
that could've been better--a little bit "crackly." This is an isolated
thing, but it doesn't diminish the fact that the whole percussion routine
would've been much improved by a better version of that sample. One thing
I noticed was the decay on the lead guitar sample...it seemed just a little
bit too high. The rest of the samples were good. Overall, if you are an
afficionado of fine metal, this is definitely one to download.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
The composer claims that the goal was to make it sound as close to reality
as possible...in that he failed almost totally. Except for the drums, I'd
be VERY surprised if I heard this song being played by a live band
anywhere. Soundwise, it's even more plastic than most -techno- releases
I've heard. Anyway, this doesn't mean it's a bad piece of music, the
opposite is the case really. In fact, it's great! Speedy, catchy, and
musically very well constructed. Rock 'n' Roll a la demo scene.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
HAHAH! YES! A straightforward rock/metal module! However, I can't be all
smiles about this one, because although I thought it was compositionally
terrific, the samples were not so great. The snare sounded like crap, the
rhythm guitar sample could have been much better, and the lead guitar was
absolutely terrible. But please don't get me wrong: I really, really
enjoyed this song, and I do feel that, overall, it's a good one, and is
definitely worth the download if you collect metal modules.
-----================================================================-----
"Obsession"
by Stinger of Streamline Vision
(20ch XM, 03:28)
(sv-obses.zip [217K/387K])
[Acid/Techno/Trance]
(Emotional Trance)
Here is tune which is dedicated to all you people out there you who have
been in love with someone for ages but haven't been able to achieve
anything else but personal anguish and torment in loving this
person. [Stinger]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
ChroMix 82+ 74 -- 85 76
MING 80+ 75 75 80 75
Rebriffer 75+ 80 60 70 60
Mansooj 73+ -- -- 75 75
Skullsaw 50+ 50 60 30 70
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
I looked at the coding on this boy before actually playing it, and
approached it knowing that I was dealing with a track from a relative FT
novice. As far as I could see, the amount of coding was virtually nil, and
I suppose that contributed in some way to my making a misjudgment about the
track itself. As I started it, I was fully expecting to hear something not
quite 'finished.'
Which all goes to show that in this coding-obsessed MOD world of ours,
appearances can be incredibly deceptive.
What actually emerged from the speakers, however, was a very competent, and
surprisingly mature, rave track that proves once again, that it really is
the music that counts. Okay, so it's fairly standard fare for the genre,
but I think anyone with even a passing interest in the ever-growing league
of 'dance' trackers that Stinger is well worth a looksee. Obsession is the
kind of track you could well imagine being played on an ad for the perfume
of the same name. Very nicely handled.
More to the point, I could have sworn I heard an old Who riff in there....
However, I do have a couple of negative things to say. I don't think
people will appreciate being told that "I don't give a fuck whether you
like this track or not" as is done in the accompanying sample notes. Most
MOD fans I speak to already know this to be one of the immutable laws of
MOD--it is, after all, how it all started. Secondly, the choice of samples
is more than a bit dated and finally, I understand all about the brown
stuff life hands out freely, the last thing I want to see is you displaying
yours.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
"I don't give a f**k if you like this or not...." says Stinger, the
composer of Obsession. Phew, that's a relief, I'd hate for him to hold
this review against me. Stinger seems to be a tormented soul, at least
that's what he implies in his comments. Cool, I thought to myself, as I do
tend to like my music dark. I soon found that he wasn't the only one who
was feeling tormented.
The tune does indeed start off on a dark and foreboding footing with an
ominous rolling synth line followed quickly by a low-end synth drone and
four by four bassdrum. Soon we have another synth over the top with what
sounds to me like a slow, gentle filter oscillation. A splash of sampled
speech here, a drum voice drop there and we're done.
The main problem with this trance(?) tune is nothing happens once all of
the pieces are built up at the beginning. Just dropping out parts now and
again does not, in my opinion, make good techno/trance/etc. I like a good
droning trance tune, hell, I make a lot of them myself, but I just found
this one lacking in ideas and compositional technique. The saving graces
of Obsession is it's fairly short running time, good, if uninspired,
samples and its truth to its form.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Acid to the left of me, acid to the right of me! Where's the techno? Oh,
there it is! Despite the fact that this module's heart follows a
well-beaten path, there are some good transitions involved, as well as some
nifty cameo samples that show up rarely and give it a push in the filling
out department. It's nothing to rave about (although with enough
drugs...), but it's not hard to get into. I actually can't see why 20
channels were needed. This definitely sounds like the sort of module that
could fit comfortably into 8 channels and probably even in 4.
In his sampletexts Stinger states flatly, "I don't give a fuck if you like
this or not. I made it for myself." Bullshit. If you didn't give a fuck
you would never have been moved to mention the point. Good thing one can
ignore the occasional juvenile attitude and still enjoy the music for its
own sake.
/----------------------------------------------------\
)-----------------------========[ ChroMix ]========-----------------------(
\----------------------------------------------------/
Hmm...I kind of like this piece. I've written songs like this as
well...out of frustration, out of pain, out of loss. Stinger did a good
job of expressing that, and it's duly noted. The sampletexts potently
describes those feelings, and really gives the song a deeper meaning. Well
done.
My only complaint, of course, is that the song isn't as powerful as it
probably could have been, although, don't get me wrong, it's still not bad.
If I were to remix it, I probably would have added an overkill section
allowing that desperate-sounding melodic synth to totally whisk the song
away and create a sort of explosion of emotional depth. That, however,
never really happened in the song, but it came close.
As I said before, good tune, but there's a bit of room left for
improvement.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
A seemingly endless loop of blip-blop just keeps going and going;
eventually some drumloops and beats are added, some strings and some
plinking. What do we get out of all this? More than you'd think from the
foregoing, rather dry sounding progressions--a very good piece of
acid-techno.
The effectiveness of this sort of music depends entirely on one basic
thing: timing. If parts of the song come up too fast, it won't have the
hypnotic effect it needs. If, on the other hand, there's too much time
between variations, it risks becoming boring. This one didn't fall into
either trap because the timing was right, and it's consequently able to
keep a grip on the listener all through the song.
-----================================================================-----
"Moonwinds"
by Garfield of Radioactive Design
(14ch S3M, 04:07)
(vmc1moon.zip [226K/305K])
[Soft Rock/Ballad]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Peraphon 88+ 77 -- -- 80
CCerberus 80+ 76 71 80 82
WolfSong 76+ 69 60 74 70
Mansooj 75= -- -- 76 75
FrizFry 74= 72 67 70 80
Regulator 70= 73 65 60 80
MING 70= 55 70 70 80
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
Ahh, this is a nice song. Very easy to sit back and relax to. Possibly
one of the only things that separates this from an upbeat New Age song is
the percussion, which, I must say, is nicely done.
Often, the things that makes a song sound good or bad are the parts where
the composer goes out on a limb to be original or impressive and either
gets away with it or bombs. It sounds like the composer wanted to stay
"safe" in this song. He stuck to what he knew would work and left it at
that. The result is a smooth, solid piece with nothing that seems out of
place and nothing noticeably "wrong." The problem with staying safe is that
because the composer didn't seem to want to take a chance with it, there's
nothing really outstanding about it either. To write an excellent song you
have to throw it all out in the open and either sink or swim. Garfield
seems to be content to stay on the beach.
Honestly, though, it's good to see someone out there with a sense of
moderation and what might make a better song as far as the general public
is concerned. Of course, style is good, but it's considerate of an artist
to attempt to create a piece of work that can be enjoyed by others too.
The song does do a bit more than just "work." There is quite a bit of
character and emotion in it. The arrangement of soft pianos, soaring
strings, breathy flutes and synth bass make it a visual piece. Enough to
stand out from the crowd.
I thought the samples could have been better. A sacrifice on quality
really stands out in the song's most prominent bass instrument. The song
also seems just a bit repetitive. Though, in this case, it's not all that
bad because what's repeating is quite pleasant to listen to.
Checking this song out would by no means be a mistake.
/----------------------------------------------------\
)----------------------========[ FrizFry ]========------------------------(
\----------------------------------------------------/
This song, while not excellent, does have a good beat to it, but is still
essentially an ambient song that kind of makes you feel dreamy/dreary when
listening to it.
The sample quality is good, however, I find the use of a "tick"-sounding
bass drum doesn't work for me, though it's not bad enough to be a problem
itself, it just could have been replaced with a much better sample choice
that would have filled out the percussion sound overall. The synthesizers
are all quality as well, as is the snare and the majority of other samples.
In general these samples were used well, with some really nice synth work,
but I think Garfield stumbled a bit on the drum track. The beat gets
somewhat repetitive, and he overused a ride cymbal sample that became a
little annoying after a while. Better to have turned the volume down, or
just have used it less often.
Overall, this is not an awe-inspiring piece of music, nor is it technically
superior, however, it is decent, quality ambient/dreamy music with the
rather unusual addition of a noticeable beat. If you're at all into music
like Dreamscape or most of Skeeve's work, check this tune out...it's worth
the download.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This song is brilliant! If I had to put a style to it, I'd be inclined to
call it atmospheric rock. I've always been a great fan of piano pieces,
especially when they're done in such a way as this song's been done. I
feel that there are aspects of the song that have a spacey kind of feel to
them, and this helps create the overall effect of this song which is
excellent. The song construction and execution is great; very solid
indeed. I was able to listen to this song for over 40 minutes without it
boring me in the slightest. The samples used in this song are of a high
quality and all samples used fit the song well. A strings sample used in
the background gives the song its atmospheric feel, a feel that is very
mellow and relaxing. I think the composer did a fantastic job in
converting the idea and vision of the title into a piece of music. I would
recommend this song for downloading without hesitation.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Classical moody stuff, but with a sound that's a little bit different.
Nice flute, organ and bass instruments are shown off, but the flute and
organ definitely could have had more complex melodies to spin on. It has
an easy feeling to it and that makes it very enjoyable to listen to. I
really can't make up my mind here...does the good bass make up for the crap
flute melody? Or does the great drumming stand alone as a reason for
liking it? Hard to say. Since I'm responsible for providing some sort of
judgment for the benefit of those reading this, I'd have to say this is a
good song, but one that could have been somewhat more complex. In a way,
the fact that it is still good, without being very complex, and having main
melodies of somewhat questionable quality, probably means something....
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
At only 30 patterns one would think this song wouldn't last more than a
couple of minutes or so, but it toddles along beyond the 4 minute mark.
The tempo is fairly slow, but not plodding, although it just barely managed
to dodge it a few times. A deep bass synth accompanies the various lead
instruments throughout, serving both as tonal support and the main conveyor
of most of the song's obviously intended emotion. Lead parts include
flute, synth-organ and piano, all of which were used fairly well. However,
the sample quality of each wasn't stellar. The high and low tone synth
mixture that enters about two-thirds of the way through came off the best
of the set, and also served to lead into the simple, but effective piano
conclusion. Overall a worthy attempt at a soft rock ballad.
/----------------------------------------------------\
)----------------------========[ Regulator ]========----------------------(
\----------------------------------------------------/
A contribution for Infinity Music compo 1, offering a slow and romantic
piano driven theme; one that manages to wander easily across the listener's
eardrums. A warm background and well fitting piano/synth leads unveil a
smooth harmony. Unfortunately, there's no self-sampled instruments in this
song, but you could say this shows the tracker's fine sensibility in
selecting samples.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
The percussion in this song immediately struck me as being intelligent and
"real-world correct." Also, the distorted bass guitar sample is one of the
coolest I've heard (so I promptly ripped it, of course! ;)). Nice
orchestration. My only complaint is that the song tended to get a bit
repetitious at times, with some parts of the song being looped a little too
much.
-----================================================================-----
"A Song Without Words"
by Porus
(16ch S3M, 03:09)
(withoutw.zip [224K/540K])
[Soft Rock]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Fanta C 88+ 86 89 85 92
MING 85+ 75 90 85 88
CCerberus 80+ 84 91 91 89
Peraphon 72+ 81 -- -- 67
Regulator 72= 63 70 75 80
Mansooj 71= -- -- 75 70
Rebriffer 65+ 70 80 70 65
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Wooahh, some extremes of pan here...but some very, very good acoustic
guitar samples (made by the composer, even!) I must say that I have a
certain amount of respect for composers who take the time with the sounds
used, and obviously Porus recognizes this essential requirement.
But, wot o wot about the song? It's a nice noodle along Acoustic Alley and
pretty much the sort of thing you would expect from a guitar player--in
other words, it's nice but not that nice. A pleasant kind of laziness
comes through the song but even that will not be enough to sustain
interest.
Taken from another standpoint, however, the track really shines. The
sample and coding work is extremely good, so obviously this is a composer
who knows what's what. Therefore, the only conclusion I can come to is
that this is just not one of this composer's *better* MODs. It's worth
checking out, mind you--but only if you just happen to come across it....
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
Not too bad at all. The number of channels used allows for good
utilization of the guitar samples, which results in a song that sounds very
close to being "real." However, I don't think it comes very close to the
standard set by Jogeir's Guitar Slinger for acoustic guitar mod-realism.
The song sounds very well structured and tracked, though there are some
sudden cut-outs in the guitar, which detracts from the realism of the
sound. The samples are pretty good, and seem quite appropriate to this
type of sound. This song does get a bit boring after awhile, as riffs
continue to be used and reused throughout. Nevertheless, this is still a
good song. Worth trying, for sure.
--- References ---
Guitar Slinger by Jogeir Liljedahl ([download])
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
An acoustic guitar soft rock piece all the way, although at a point just
shy of 2 minutes it gains weight for a brief period through a slightly
incongruous drum solo. Generally, there's a nice consistent sound to this
piece, but I fear it remains a little too consistent for its own good.
That roughly translates into the fact that it is a bit mono-dimensional.
Unfortunately, it was also a little bit dull and sleepy. These two points
taken in combination nearly equate to saying this song is boring. One
sample note to tie things up: there were a few spots where the guitar
sounded sour; most obviously when the "second" guitar sample gets used at
pattern 27 or so.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
This track causes me grief. It's almost perfect in every way. The grief
comes from the fact that it simply requires too much listening! This is
its one downfall; the complexity of the composition detracts from the
music. If this song had a slightly more accessible melody, it would
probably be more well received.
This is not a track that you'll find useful if you like working whilst
playing modules in the background. If you're looking for a quick melody,
forget it, however, if you're looking for masterfully designed composition
and nigh on perfect samples all wrapped up in expert timing, then download
this one immediately. Well played Porus!
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
A very realistic sounding mod which could easily be reproduced on stage
with two, maybe three acoustic guitars and a drumset. Trackers go
unplugged! Amazing. Still, the sound is not being kept up by a melody
worth mentioning. It has some good qualities, but still, a seemingly
somewhat randomized set of notes causes it to never gain any real hit
potential. It remains on the same level, with the same feeling all the way
through, which makes this excellent song simply boring in the long run.
Yes, it does sound strange to use those terms together, but you'll have to
grab this one and see for yourself what I mean--it'd take forever to
explain it clearly....
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
Wow...this song strikes a truly intriguing, and at times somewhat uneasy,
balance between wanting to be a chilled-out, soothing guitar song and
wanting to be a hard rock tune. The melodic and harmonic constructs are
unusual, and clearly deliberate, a fact for which I have great appreciation
and to which I NEVER tire of listening. I was quite impressed to hear a
DRUM SOLO out in the middle of this song! As a former drummer myself, I
like for my favorite instrument to get some special attention. :) I have
some doubts as to whether or not the drum solo played in this song is
physically possible, but it sounds cool nevertheless.
/----------------------------------------------------\
)----------------------========[ Regulator ]========----------------------(
\----------------------------------------------------/
I like to see tracked music featuring guitar samples, because I know about
the difficulties with dealing with such samples. Porus made some fine calm
guitar samples for this tune, unfortunately he failed to put these samples
together in a way that would flow easily through the listener's ears. More
than that, in my opinion, the tune lacks clear structures; there seems to
be no conceptual "order" within, or I'm just not recognizing it. Even so,
the song is still good, it just doesn't realize its potential.
-----================================================================-----
"Future Survival"
by D.Lusion of Lodge
(4ch MOD, 06:29)
(futuresurvival.lha [356K/508K])
[Industrial/Other]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Skullsaw 85+ 85 75 90 70
Rebriffer 65+ 60 60 60 50
CypherMonk 65= 55 55 65 65
Peraphon 64= -- -- 85 67
Mansooj 47= -- -- 75 50
JRice 40+ 30 40 60 45
PanDuh 40- -- -- 67 85
CCerberus 22= 4 28 64 82
/----------------------------------------------------\
)---------------------========[ CypherMonk ]========----------------------(
\----------------------------------------------------/
It's kind of hard to know where to begin with this one. I guess that I
should first say that I did like the the song's theme, and altogether, I
found the module interesting. Unfortunately, I don't know if this is
exactly what one would call music. I mean, it has a beat and a
progression, and there are chords and a melody, but they never quite come
together enough to make you feel that you're listening to a song. Instead,
it feels like you're listening to a clip from a sci-fi movie.
Now, I liked the drumbeat and I also liked the bassline, and those two
elements are one of the few things about this module which grabbed me
*musically*. Everything else, though well done, did not affect me
remotely.
Future Survival picks up briefly about a third of the way through, and also
again towards the end, but both times seems to lose direction as D.Lusion
attempts to intigrate the elements of his *story*. (I'm sorry, but the
laser fire has got to go; they don't mix well with what music there is, and
totally interrupt the flow.) Both times, the song changes direction just as
it starts to get interesting, and leaves you wondering, "Why did it do
that?"
Now, please don't get me wrong. The module itself is interesting, and
there are some pretty kewl samples and F/X that D.Lusion uses to add an
atmosphere of futuristic intrigue. Also, what music there is, is not bad.
Eerie, off-key whistles and a subdued drumbeat add some nice dimension to
the whole thing. However, I think everything would have worked out a lot
better if D.Lusion had kept his 'cut-scenes' completely separate from the
music itself, and left the listeners to make up their own images about what
the song is trying to say.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Hey, my favourite: a 4 channel MOD, ripe for the basting. :)
This is quite a long track at 6:35 but it manages to raise a couple of
interesting ideas.
It starts with a space fighter simulation and a voice declaiming "you are
the only chance we've got" which is just a tad presumptuous. Still, the
intro builds extremely well, giving just the merest hint of danger instead
of falling into the more typical "let's make it blindingly obvious" trap.
I also welcome the reappearance of the classic Alison Moyet (Yazoo period)
laugh sample which, surprisingly enough, is very well placed for effect.
Mind you, by the time the track nears the halfway point, I'm beginning to
ask where the tune is. Sure, there's some nice key changes and a couple of
nice riffs going on but that just doesn't do it for the bulk of committed
MOD listeners. The beat finally gets off the floor a short while before
hitting the two-thirds through mark, but only for another little wander
about. My essential problem is that the track really comes across as a
collection of samples strung together, the track appears to have no center
that you can hang your musical hat on. The samples too, leave a lot to be
desired and I have an idea that they are the original ST samples currently
doing the rounds of MODdom.
A little more thought on creating a viable track would have garnered a much
more favorable review. Most of us like our MODs to have beginnings,
middles and endings. It's only awkward ^&$^*£($£'s like myself who like
the odd and the different. Unfortunately, this track can't even be counted
as either. Workmanlike, but nothing special....
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
An atmospheric opening, laden with suspenseful tones and eerie sounds
presents just about the only thing I can find that garners any plus points
at all. The tone tells fairly clearly that this is an audio-story rather
than a song per se, and that in itself is fine as it can make for a very
engaging piece, but this story is just plain boring. If it were a book, I
would have slammed the thing shut before the close of the second chapter.
Essentially, Future Survival relates the idea of being on a spaceship or in
some sort of metalloid/industrial complex, possibly being pursued
by...something, and having some trouble escaping. This story just takes
too long to get moving and when it does its imitation of moving, it bears a
frightening resemblance to cold molasses. I.e. this is a very dull and
lifeless module, period. No saving graces with regard to musical
involvement.
I suppose the general tone of this module would put it into the industrial
category, though the industrial lovers might resist such categorization,
since this thing is not at all impressive as industrial or any other style.
There's silly, out of place, usage of tootie-flute samples, and
occasionally, additional video-game/bad sci-fi movie dopiness from the
boopy sounds used to emulate someone punching a code into an access hatch
panel. Well, after six and a half looooong minutes, I am happy to hear it
come to an end. I suppose -that-, in and of itself, would have been about
all that was necessary to relay my overall thoughts on this oddity.
/----------------------------------------------------\
)------------------------========[ JRice ]========------------------------(
\----------------------------------------------------/
An interesting mix between ambient and soundscape, Future Survival is aptly
named, with obvious influence from Star Wars and the like. As a musical
piece, it doesn't stand out, though D.Lusion shows some talent with setting
up a distinct mood using several well-orchestrated samples. The story
seems to revolve around a futuristic spy, breaking into high-level security
areas, leading raids against the enemy, and eventually coming to an
untimely demise in one final explosion (perhaps of his own making?). It
would have helped the piece, as a whole, if he'd lowered the volume on the
bassdrum (which he introduces midway through the song), and removed the
shakuhachi sample altogether, sticking to the soundscape end of the
spectrum. Several of the (musical) samples were from the 'st03-' family,
and thus, low-quality, though there were a few nice samples. One, in
particular (an industrial-ish drumloop), could've been used a bit more--it
was quite nice. There were a few motifs using a synthy-whistle which were
enjoyable as well, but were not taken full advantage of. All in all, there
were a few diamonds in the rough in this song, and with some polishing,
this piece could have been quite enjoyable.
/----------------------------------------------------\
)-----------------------========[ PanDuh ]========------------------------(
\----------------------------------------------------/
Have you ever seen the introduction to the original Twilight Zone series?
Well, it's basically just a starscape, and images float past you to the
left and right while the theme plays in the background and Rod Serling
narrates. Well, this song, and I use the term loosely, sort of reminds me
of that intro, except the theme music is mostly a bassdrum and cymbal and
narrations are actually some very nice sounding voice samples from I don't
know where. I was kinda interested in the beginning by the random, unusual
samples, but it turned boring very quickly and I basically sat around
waiting for the end of this journey into god knows where and what. The
minimalistic style of this mod is just not impressive, and it's really just
much too empty to be considered a song, exactly, more like an exploration
into various sound effects and sub-consciousness (or perhaps, more
appropriately, unconsciousness.)
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Listening to Future Survival is like driving with a bag over your
head...you don't know where the hell you're going. Machine sounds, human
vocalizations and sound fx abound. For the first two minutes, it's
basically a free form sound collage which works very well in setting things
up for the rest of the piece. Eventually, some very unusual, angular
melodic elements enter above a simple bass drum part. A haunting bowed
bell-like synth, strange gurgles and plucked synths come and go
unexpectedly. The music evolves smoothly into different sections, and
there's a lot of dynamic and textural range throughout.
I really like this mod. It's unpredictable, which is very rare in the mod
world. The samples aren't of the highest quality but this fact doesn't
detract from the music. Download this if you like your music original, not
stamped from a mold.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
What style of music is this, anyway?? I must admit, I don't think I've
heard anything quite like it before. Different, very different. It has
quite a lot of voice samples at the beginning, and the speed of the song at
the beginning almost made it sound like a movie theme. There are a few
electronic sounds in there too, and what sounds like a factory "nearby."
Industrial. The samples are pretty good, and seem to fit in with the idea
and implementation of the song. They do, however, seem to suffer at low
mixing rates, though. I think with some more channels the composer could
have expanded nicely on the idea of this song, but it's been left somewhat
thin in terms of presentation.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This song is chock-full of interesting and entertaining samples.
Unfortunately, that's ALL that this song has to offer. Musically, this is
total garbage. Any melody that might seem to pop up sounds like it was
totally accidental. There's WAYYYYY too much attention paid to making a
big thump with the kickdrum, and almost NO attention paid to actually
giving the song any "songlike" qualities! Call me a traditionalist, but I
don't care. The only reason I even call this a song is because it's in a
song file format. I'm not even really sure what exactly was happening in
this song's storyline, so it quite clearly didn't do what it obviously set
out to do.
-----================================================================-----
"Street-Surfin"
by Yannis
(4ch MOD, 04:11)
(ybstrsrf.zip [175K/286K])
[Light Techno/Ambient]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Rebriffer 90+ 95 90 90 75
ChroMix 89+ 86 89 85 87
MING 82= 84 88 75 70
Mansooj 77+ -- -- 75 75
Peraphon 72= 80 -- -- 80
Skullsaw 60= 60 65 35 50
JuiCe 50+ 50 85 -- 85
/----------------------------------------------------\
)-----------------------========[ ChroMix ]========-----------------------(
\----------------------------------------------------/
Yessa!!! I love it when I am, by chance, assigned one of my favorite mods.
This one in particular I love for its cool, happy melody layered over
stylish synths and cool transitions, all backed up with a well-used drum
loop. What a tune!!
Anyway, down to the nitty-gritty reviewing stuff. The song starts out with
some cool-sounding chords and a cool melody that I'll be humming in my head
for the next two days. It then rocks into some of that stylish synth and
street-sounding stuff I mentioned earlier with those nifty drums that carry
everything nicely forward. The best part about this section, which becomes
a core part of the piece, is the "du-da-du" horn synth, that really give
the whole song a really jazzy kind of undertone. It goes back and forth
between the main melody and some breaks, some of which were, I must admit,
different, but unfortunately, disappointing. Overall, though, the
development was okay, and ends by looping to the beginning, which, as noted
by the author, was done just to get the song over with.
Technically speaking, this song is a true masterpiece. It makes
appropriate use of just about every useful sample I can think of. Very
spiffy. Most impressive, though, is his use of the drum-loop which he
bends and conforms to whatever is best suited for the piece at the time.
It's a nice drumloop just on its own, but he turns it into an entire rhythm
section! Well done.
Sample-wise, he uses a wide variety of different things, everything from
horns to beeps to flutes to guitars, which all come together very well
under his fine-tuned tracking skills.
Overall, I'd have to say that this song is nothing short of a classic, and,
since it has been on my drive for a year (and I still listen to it every
now an then) how can I, of all people, deny that this song is worthy of
whatever praise it receives? Kudos to Yannis for this great piece.
/----------------------------------------------------\
)------------------------========[ JuiCe ]========------------------------(
\----------------------------------------------------/
Here's another melodic electronic demo-style song. A very catchy theme
backed with sweeping chords opens up the song, then a weak drumloop drops,
and we're back to the theme, followed by some variations. And then more
theme, more variations, and so on and so on.
After a while of this, I got the feeling of "gee this tune has been playing
forever." I took a peek at the timer, and it was only 2 minutes into the
tune?!!?
I don't know exactly what it is, but there is something terribly wrong in
the overall structure of this song. It sounds dragged out, boring and
uninteresting, although, actually, the bits that make it up are very good.
Perhaps all the little (and not so little) flaws in the structure add up to
create this negative impression. There's the lack of contrast, because the
stuff just keeps on coming; there's not much in the way of breakdowns and
buildups, not to mention a climax. Then there's the constant repetition of
the main theme in between the various bits, and the lack of variation in
the chords. Finally, the song just changes too often. The variations just
come and go, before you can get into any of them. All that manages to make
a lasting impression are the constantly repeated main theme and the chords.
It's really a shame because this song is full of excellent ideas and
sequences, technically well executed, and boasting high-quality samples
(except the drumloop). I won't be keeping this one, but if somebody
remixes it someday, to improve on the structure, I'd love to have it.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
One of my favorite trackers, and a long term ABSM contributor, Yannis
delivers consistently interesting MODs with a style unmistakably his own.
Based firmly in the 'classic' MOD mould, Yannis shows MOD production can
still be done properly in a 4 channel format. The track itself is worthy
of anything by U4ia, PM or Skaven (his peers, as he notes in the sample
blurb) and, as such, is as worthy of download time as any of the above
named trackers.
Yeah, yeah, but wot about the tooon!!!
This is most definitely a 'compo' type tune, full of inventive moves and
swirls all based around an electro-techno backing that just sizzles with
well-defined drums and stomping bass. Somewhere shortly after the song has
run half its course, there's a DYNAMITE breakdown that had me going back a
few times to check out how Yannis carried it out. Very, very clever little
track and one I can only recommend very highly. Double thumbs up, even.
My only quibble with it (yes there's always one!) was that I thought the
track could have been somewhat meatier than it turned out to be. A more
powerful kick and a beefier bass would have helped. All that said, this is
still a knockout track and one that shows just how good a well done MOD can
be.
On a separate note to Yannis: Yep the ending is strange! On my abused
kit, it just stopped abruptly, almost in mid-phrase.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
It's 1977 all over again in this fusion outing. From the minimoog solo
lines to the Stanley Clarke electric bass, this reminds me of
Return To Forever. The addition of acid type synth sprinkles update the
sound somewhat but it still sounds about twenty years old.
The synth soloing is precise but not all that memorable. The drums are
okay until about halfway through when they become way too plodding and
simple. The overall sound quality is harsh to my ears, whether it's my
computer or not, I call it as I hear it.
This is fusion, pure and simple mid 70's fusion. It's a decent
representation of the genre to be sure, but it leaves me cold. This music
died a long time ago, rightly so, as its main attraction was the musical
masturbation of various instrumentalists. If you're unfamiliar with the
style then give this a listen. On the other hand, if you know RTF, Corea,
The Crusaders, etc., then you won't find anything new here at all.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This is a very light, easy moving, funky light dance song. This is a
pretty good tune that sounds like it should be theme music for a video game
or something. A good song, yes, but it just doesn't have "it"; that
intangible and indefinable commodity that makes a person like a song and
continue to like it throughout repeated playing. Without "it," a song is
confined to mediocrity. I'd say this was made before Yannis moved to
ScreamTracker and then on to Impulse Tracker. Structurally, this module
seems very sound. The samples used are of very good quality and are very
appropriate to the song and its genre. Overall, I think this module will
require a judgment call on the part of the listener. Worth a try.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
A lively beat coupled with some light jazz and electronic elements
describes, for the most part, this somewhat demo-like piece from Yannis.
This one's not at all hard to get into, and it may tend to hit one
unexpectedly. I sat motionless for the first couple minutes then suddenly
found myself bouncing around in my chair in time with the rhythm. I really
like the use of lots of little sounds to form the overall shape of the
music, as opposed to enormous samples used slab-like. This lends itself
well to a light techno/jazz like this. This is yet another 4-channeler
that is hampered by its very nature, it is a definite candidate for
multichannel expansion.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Yup. He does it again. A catchy, funny, boppy and bouncy song that sticks
to the roof of your mouth for hours. Surely one of the more full-featured
4 channel modules I've heard, and one with a hint of loads of skill and
experience behind it. But not all the good ideas, the innovation and
playfulness that could have made it outstanding. Yannis has made some
killer melodies in the past, that stick in your memory like epoxy. I kind
of miss that feeling in this one. This one is still very good, and I'll
probably go humming it all day, but only due to a lack of better things to
hum.
-----================================================================-----
"